Arcade Classics | Infinite Grenade Launcher Podcast | Level 417

Arcade Classics | Infinite Grenade Launcher Podcast | Level 417


Arcade Classics | Infinite Grenade Launcher Podcast | Level 417


Join Infinite Grenade Launcher as they remember all of the best Arcade Classics!

Grab some quarters and Press START:



More about Primal Rage:
Primal Rage is a traditional two-dimensional fighting game in which two players select characters to battle each other in one-on-one combat, or a single player is faced with a campaign of fights against the CPU over increasing difficulty. The final battle of the single player game consists of fighting all the other CPU monsters with an increased power bar, made available in a mini-game prior to the fight. A total of seven characters are available for players to select from. Each character has their own specialized set of three attack moves and abilities. In the game, the object is to deplete the opposing character’s health meter before your own runs out.

While fighting, human tribesmen will wander nearby and worship their gods during battle. This allows for the creatures to toss them around or devour some to regain strength (eating opponents’ worshipers will add a bonus to one’s score while eating one’s own will penalize the player). Prior to the final battle, a mini-game commences in which the player is given the chance to eat as many worshipers as possible to increase health for the endurance round. Two human-controlled characters can trigger an easter egg of human volleyball by keeping worshipers off the ground and batting them back and forth. There’s also a bowling easter egg that can be triggered when both players play Armadon.

Unlike most fighting games, where the special moves are performed by moving the joystick followed by pressing one or more buttons, Primal Rage features a system where the player holds down certain buttons, then performs the joystick movements. Later revisions of the arcade game added the ability to perform special moves in the more traditional way, with motion followed by button presses, but kept the original method as well. After the opponent is defeated, a brief moment is allowed for the player to perform a finishing move to end the match in a more dramatic fashion; these were performed in a similar manner to the special moves. Although all characters feature three finishing moves, some of them were more easter eggs than fatalities, such as Vertigo’s “La Vache Qui Rit” (French for “the laughing cow”), a fatality in which Vertigo transforms her opponent into a cow, which moos and runs away. If “Game Gore” (an option in some versions) is switched on, the defeated character’s on-screen heart indicator will be shown exploding and their brain will dissolve to ashes.

 


Your Hosts:

Justin Gentile – Instagram: @JustGentile
Josie Johnson – Instagram: @JosieTheFiend
Kyle Duncan Graham – Instagram: @KDuncanG


Sourced: Wiki

Listen to the audio podcast:


YouTube | Facebook | Instagram | Twitter | Google+
Arcade Classics | Infinite Grenade Launcher Podcast | Level 417


Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

  • Subscribe via Email

    Enter your email address to subscribe to this blog and receive notifications of new posts by email.