Far Cry 5 | Infinite Grenade Launcher Podcast | Level 404
On today’s episode of Infinite Grenade Launcher, visit the scenic mountains of Montana with a review of Far Cry 5 and discover one of Kyle’s forgotten gems, Hyper Light Drifter.
More about Far Cry 5:
Similar to its predecessors, Far Cry 5 is an action-adventure first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game gives the player the opportunity to customize their character’s appearance. The player has a variety of ranged and explosive weapons to fight against enemies, with the game placing a renewed emphasis on close-quarters combat compared to previous Far Cry titles by introducing a wider range of melee weapons. In addition, Far Cry 5 features a new weapons ballistics system that includes elements like a bullet dropping over a distance to make it more realistic.
Creative director Dan Hay described the design of the open world as being modeled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralizing the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the “anecdote factory”, a game where two players could venture out from the same point in opposite directions and have completely different experiences that they would then share with one another anecdotally. To assist with this, most of the game world is accessible to the player after completing the game’s introductory missions and they are free to advance through these areas as they choose; by comparison, previous titles in the series gradually opened up the game world to the player with story missions guiding their progress through open areas.
The game also features a recruitment system in which the player can recruit locals in the county to fight alongside them similar to the “Buddy” system used in Far Cry 2 or the “Guns for Hire” system in Far Cry 4. In this Guns for Hire system, the player can recruit locals to join their cause at which point they will fight alongside the player. In addition to these Guns for Hire, the game also includes “Specialists” or non-playable characters with their own unique skills and personalities. The recruitment system replaces the beacon system used in previous titles. For example, Far Cry 3 featured radio towers and Far Cry 4 featured bell towers that the player had to climb in order to open up parts of the map and various activities in the region. Far Cry 5 removed this system and instead rely on the player forging relationships with other characters to discover story missions, events, and other characters.
The player has the ability to tame wild animals through the Specialists, which is based on a system that was previously introduced to the series in Far Cry Primal. The tamed wildlife will assist the player in combat and follow the player’s orders. Different wildlife has different combat patterns. A fishing mechanic was also introduced and a variety of fish can be caught. The campaign can be played individually or with a partner through the game’s cooperative multiplayer mode known as “Friends for Hire”.
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