Nintendo Switch Review | Infinite Grenade Launcher Podcast | Level 310
The wait is over! The Nintendo Switch is finally here, boasting a hybrid design that provides both console and on-the-go gaming in a single system. Infinite Grenade Launcher Podcast hosts Justin, AJ, and Kyle got into that Switch life and today’s episode has the review you need to decide whether it’s a worthy addition to your gaming fleet.
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About the System:
The Nintendo Switch is the seventh major home video game console developed by Nintendo. Originally known in development as the NX, it was officially unveiled in October 2016, and was released worldwide on March 3, 2017.
Nintendo calls the Switch a “hybrid” console. It is designed primarily as a home console, with the main unit inserted onto a docking station to connect to a television. Alternatively, it can be removed from the dock and used similarly to a tablet via LCD touchscreen, or placed in a standalone tabletop mode.
The Switch’s most distinguishable features are the Joy-Con wireless controllers, which include standard buttons and a directional joystick for user input, motion sensing, and high-definition tactile feedback. The Joy-Con can attach to both sides of the console to support handheld-style play, connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote. The Switch supports both physical flash ROM cartridges and digital content for games and software, and does not use region locking.
From 2014, Nintendo had several quarters of financial losses mainly due to poor sales of its previous console, the Wii U, and market competition from mobile gaming. Then-Nintendo president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Switch’s design is aimed at a wider demographic of video game players through the multiple modes of use, while retaining Nintendo’s hardware uniqueness and innovation. Nintendo has sought support of many third-party developers and publishers to help build out the Switch’s game library alongside Nintendo’s own first-party titles, with over 100 titles under development by 70 developers as of January 2017.
Storage capacity: 32 GB
Supported services: Wi‑Fi, Bluetooth
Feature: With Motion Control
Media: Flash memory card, Nintendo Switch Game Card
The team loved Zelda, let’s start there. Nintendo’s marquee launch title, Legend of Zelda: Breath of the Wild, is a masterpiece of the action RPG genre that’s well worth tracking down. It’s addictive and well-designed and what it lacks in storytelling mastery it makes up for with nostalgia and sheer playability. But Zelda is, at the moment, the only reason to own the Switch—the bottom line is that portable power and a versatile design are held back by expensive accessories and performance problems.
Our team loves the concept of the Switch, but the portable power only offers around a 3 hour battery life , the web browser sucks, and you pretty much have to buy attachments and add ons to make it fully worth it. Plus, the pad only plays at 720 resolution.
On the other hand, the games are great and getting good reviews. It will be interesting to see how software/hardware updates and additions shapes this clever console concept. It’s worth noting (thanks Justin) that Nintendo does not do what everyone else does when it comes to VR, they’re doing their own thing. Also, they’re intriguingly moving toward more live interactions – Universal is making a section of park Super Mario World.
We’ll definitely be paying attention to this Nintendo innovation even more as more games come out a la Breath of the Wild to impress and keep you updated on all the developments.
No viddy? Tune into the audio podcast for this episode below: