The Resident Evil Legacy | Infinite Grenade Launcher Podcast | Level 224
The evil has been resident a long time! In NEW episode of IGL Podcast, hosts Justin and AJ savor every fearful moment spent mowing down monsters in the Resident Evil universe over the years.
About the Game:
Resident Evil 4 is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining the third-person shooter genre by introducing a “reliance on offset camera angles that fail to obscure the action”. The new gameplay alterations and immersive style appealed to many not previously familiar with the series. The over-the-shoulder viewpoint introduced in Resident Evil 4 has later become standard in third-person shooters, including titles ranging from Gears of War to Batman: Arkham Asylum. It has also become a standard “precision aim” feature for action games in general, with examples ranging from Dead Space and Grand Theft Auto to the Ratchet & Clank Future series and Fallout.
Resident Evil 4 redefined the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre, by demolishing the genre conventions that it had established. Other major survival horror series followed suit, by developing their combat systems to feature more action, such as Silent Hill Homecoming and the 2008 version of Alone in the Dark. These changes represent an overall trend among console games shifting towards visceral action gameplay. While working on The Last of Us, Naughty Dog took cues from Resident Evil 4, particularly the tension and action.
Originally a survival horror video game released by Capcom for the PlayStation in 1996 and introduced such elements as S.T.A.R.S., Umbrella Corp and Raccoon City. The player must explore the scary setting and fend off monsters to understand the mysterious circumstances of the RE world.
Japanese developers tapped into a cinematic story and feel in a way that felt new, with design elements inspired George Romero films and The Shining. Gameplay consists mainly of third-person shooting with inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions that have been used in the series and in many other games like the control scheme, inventory, save system, and in game designers’ use of 3D models superimposed over already-rendered backgrounds.
Halloween Redux News
The dark night of Halloween Redux has only begun! Darkness pervades all of our October content as we await Samhain: IGL continues this week with terrifying Twitch gameplay, The Writers’ Room is talking horror films and movie monsters, The K Files is investigating the spookiest episodes of The X Files, plus giveaways are still to come and closer to All Hallow’s Eve we have a few video surprises. Don your cape or cowl or ghoul mask and like and share us on Facebook, follow us on Twitter, and subscribe to us on Youtube to hear about all the gruesome goings-on as they happen.
Kyle Duncan Graham
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