Aaahh!!! Real Monsters SEGA Genesis | Twitch Gameplay Thursday | Hollywood Redux
HR Podcast Hosts Michael and Kryzzalia take up the controllers for this week’s Twitch Gameplay! We’re rummaging through the trash (poorly) in Aaahh!!! Real Monsters the Game for SEGA Genesis.
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In order to graduate from Monster Academy, three young monsters, Ickis, Oblina, and Krumm, need to pass their Monster Midterm Exam. This test, administered by headmaster, the Gromble, asks them to scare a number of people in order to pass.
Aaahh!!! Real Monsters: The Video Game is a platform arcade style video game developed by Realtime Associates and published by Viacom New Media in 1995 for the Mega Drive/Genesis and Super NES based on the American cartoon series of the same name on Nickelodeon
Play as Ickis, Oblina, or Krumm, while exploring various locales collecting specific items and scaring people the Gromble selects. The characters start out in the sewer, and progress through levels above in the human world. There are 25 levels and 5 bonus sections.
Players can switch between each character at will and each has their own special ability that often can be used to solve puzzles or overcome obstacles: Ickis can fly for a short time, Oblina can reach high ledges, and Krumm can scan off-screen areas.
The monsters can also perform team moves, such as stacking on top of one another to reach items normally out of reach. The characters’ main weapon is trash, which they can hurl at enemies. Collecting garbage sacks gives a limited amount of stronger ammo, fish bones.
Collecting “monster manuals” will allow them to perform a scare which defeats any enemies on screen, or takes a certain amount of hit points off a boss’s health. Each monster’s scare is unique and based on their favorite scare tactics from the series: Oblina pulls large amounts of garbage from her stomach and tongue, Ickis grows tall and more ominous, and Krumm makes a stink cloud.
The goal of the game is to finish the levels and find all the items in order to pass the exam. Between each level, the Gromble appears next to a projector, showing the name of the next level.
Some of the Gromble’s actions can be controlled at this point. The game contained small samples of speech at some points, possibly taken from the series. The Gromble speaks at the projector, and the characters speak during their scare, and when hit.